A Creators place for all artists and place to be.
Pinned Post
Yes...
Yes...
3
0 Comments 0 Shares
Recent Updates
  • Very close to reality:

    Unreal Engine 5 demo makes high waves
    πŸ”»
    The great promise of photorealism:

    It's been bandied about for ages, with new tools leaving the idea of making virtual environments indistinguishable from reality and they actually getting closer.

    The latest proof:
    - A very small realistic Unreal Engine 5 demo πŸ€“.

    🟣

    The increase in graphics quality over the last decades is impressive, but the big goal has been formulated by many developers in the industry for just as long: Photorealism.

    Epic founder Tim Sweeney made a corresponding prediction here in 2015:

    It should only take another ten years until the goal of indistinguishable virtual reality becomes reality.

    2025 is getting closer and closer, and this time the promise could actually be kept - at least to some extent. 😢🌫️

    The means to create these deceptively real environments are increasingly advanced tools that are accessible to more and more people.

    What's more, the power needed to
    generate and display the results is also landing in more and more hands - for a fraction of the cost.

    Proof of this evolution:

    3D artist Lorenzo Drago, this caused a big stir and millions of clicks on the net with a video that shows what the Unreal Engine 5 is capable of.

    With the used system consisting of RTX 2080 and Ryzen7 3700x, the project was realized after about one month from design to rendering.

    As the artist describes on the project page, his goal with the demo was to get as close to photorealism as possible using the engine's resources.

    The video is freely based on a real train station in Toyama, Japan, and in many moments actually looks very close to reality.

    He claims to have created only a few detailed textures and alphas from images, but the rest of the textures were "created from scratch in Painter", plus custom materials in Unreal.

    Drago was then able to simulate the impression of hand-held camera movement through the scene with real-time VR tracking, later this will also allow for flashlight movement.

    The environment runs in Unreal Engine 5, lit with Epic's Lumen lighting system.

    Not yet real-time...

    There remains the well-known downer for all those who hope to be able to experience such display quality in games all too soon.

    This is explicitly not a scene calculated in real time, but according to Drago a "high-resolution rendering (about 7 frames per second)".

    However, the artist emphasizes:

    Running in real time is possible, even at an acceptable 30-50 FPS at 1440p, but only at significantly reduced image quality.

    * So stay tuned, we're working here too on a better experience... to be revealed.πŸ†

    Until then , enjoy this too,
    πŸ”»
    https://youtu.be/Gqn1HbC7GFU
    Very close to reality: Unreal Engine 5 demo makes high waves πŸ”» The great promise of photorealism: It's been bandied about for ages, with new tools leaving the idea of making virtual environments indistinguishable from reality and they actually getting closer. The latest proof: - A very small realistic Unreal Engine 5 demo πŸ€“. 🟣 The increase in graphics quality over the last decades is impressive, but the big goal has been formulated by many developers in the industry for just as long: Photorealism. Epic founder Tim Sweeney made a corresponding prediction here in 2015: It should only take another ten years until the goal of indistinguishable virtual reality becomes reality. 2025 is getting closer and closer, and this time the promise could actually be kept - at least to some extent. 😢🌫️ The means to create these deceptively real environments are increasingly advanced tools that are accessible to more and more people. What's more, the power needed to generate and display the results is also landing in more and more hands - for a fraction of the cost. Proof of this evolution: 3D artist Lorenzo Drago, this caused a big stir and millions of clicks on the net with a video that shows what the Unreal Engine 5 is capable of. With the used system consisting of RTX 2080 and Ryzen7 3700x, the project was realized after about one month from design to rendering. As the artist describes on the project page, his goal with the demo was to get as close to photorealism as possible using the engine's resources. The video is freely based on a real train station in Toyama, Japan, and in many moments actually looks very close to reality. He claims to have created only a few detailed textures and alphas from images, but the rest of the textures were "created from scratch in Painter", plus custom materials in Unreal. Drago was then able to simulate the impression of hand-held camera movement through the scene with real-time VR tracking, later this will also allow for flashlight movement. The environment runs in Unreal Engine 5, lit with Epic's Lumen lighting system. Not yet real-time... There remains the well-known downer for all those who hope to be able to experience such display quality in games all too soon. This is explicitly not a scene calculated in real time, but according to Drago a "high-resolution rendering (about 7 frames per second)". However, the artist emphasizes: Running in real time is possible, even at an acceptable 30-50 FPS at 1440p, but only at significantly reduced image quality. * So stay tuned, we're working here too on a better experience... to be revealed.πŸ† Until then , enjoy this too, πŸ”» https://youtu.be/Gqn1HbC7GFU
    2
    0 Comments 0 Shares
  • 2
    0 Comments 0 Shares
  • 3
    2 Comments 0 Shares
  • 2
    0 Comments 0 Shares
  • 2
    0 Comments 0 Shares
  • 3
    2 Comments 0 Shares
  • 2
    0 Comments 0 Shares
  • 2
    0 Comments 0 Shares
  • 4
    0 Comments 0 Shares
  • 2
    1 Comments 0 Shares
More Stories